Tireless Rage (Ex): Fatigued is essentiall nothing, but it’s nice that you can continue to burn through rages without consequence. However, Enchantment effects still make up a very small minority of magic in the game, so this is situational at best. Indomitable Will (Ex): Enchantment is one of the most dangerous schools, especially for a raging Barbarian who could easily murder their own party, so a bonus on saves is helpful. Greater Rage (Ex): More rage bonuses! By this level your Strength should be boosted by at least a +4 enhancement bonus, so your Strength should be extremely high while raging. Improved Uncanny Dodge (Ex): Very situational.ĭamage Reduction (Ex): DR/- is fantastic, but it scales very slowly, and won’t make up for a real AC. The only thing you give up by not sticking to Barbarian is users per day, but you can pick up Extra Rage if you really need it. This is the primary reason for Barbarian class dips, and since Rage doesn’t improve until 11th level, a single level dip into Barbarian is very appealing for many Strength-based builds. it’s good at first level and it stays good at every level. Rage (Ex): Rage is why your play a Barbarian. Remember that it doesn’t work in heavy armor, so be sure to trade this in for an ACF if you want heavy armor. Skills: 4+ skill points, and a few decent skills.įast Movement (Ex): Some extra move speed is nice when you like to get into melee combat quickly, and it offsets the speed lost by wearing medium armor. That gets you everything you need to get by, but not having heavy armor can be a problem for low-dexterity Barbarians who need a decent AC. Proficiencies: Medium armor, shields, and martial weapons. Saves: Fortitude is the Barbarian’s only good save. Hit Points: d12 is the biggest hit die in the game. The Barbarian is almost exclusively limited to a defender/striker role, but that does not make them boring by any means. Sometimes you just want to get really angry and hit stuff. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character. Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.For help identifying sourcebook abbreviations, see my Sourcebook Abbreviations Guide. Because so little of 3.5 is available on the SRD, I will attempt to tag items with a superscript indicating their book of origin. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which tend to be more consistent than 3.5 handbooks.
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